“So what’s your ultimate game?”

Video games are a good way to spend some down time in between books, I find. I’m not an avid gamer by any means, but I play occasionally, usually something like the Portal series, or The Sims, which is an excellent game to binge on now and then. I’ve also been playing quite a lot of Civilization IV lately. I like a big, sprawling world where you don’t necessarily have to follow a prescribed path. Some people like simply shooting everything in sight. Games are big business, and in Grossman’s novel, You, we see just how much.

Russell has dropped out of his life path of becoming a lawyer and has applied for work at Black Arts, a video game company run by his old high school friends. With limited knowledge of how it all works, and relying on their loyalty to give him the job, he finds himself soon embroiled in creating the newest game in Black Arts portfolio, a fantasy epic where “anything is possible”.

However, it soon finds that there’s a bug in the system – one that seems to crop up now and then in all of Black Arts’ games, from their fantasy stories to the science fiction games. There’s a sword, the Mournblade, that is programmed to drive the user’s character into a killing frenzy until they themselves are killed too. Unsure as to where the code for this game-destroying sword is, Russell must go through the last twenty years of games, as well as recalling the real events surrounding the birth of the franchise. The deeper he gets, the more he realises that this glitch may have ramifications for far more than just the next installment of the game.

I think I’d misjudged what this book was going to be about, and had in my head something along the lines of Ernest Cline’s Ready Player One. Much of it is Russell playing through the various games that Black Arts have created. They all have the same heroes, just in different guises, regardless of genre, and each new one allows you to import the data from the previous one, meaning the same character can be played through for years. The fantasy games are basically Skyrim, but perhaps even more detailed, but most video game genres are present here, with the series spreading across the Commodore 64, through first person shooters, empire-builders, puzzle games and sandbox. In actuality, the games generally sound like they’d be quite fun to play.

On the other hand, the novel is mostly set in the second half of the 1990s, and we all know that computer graphics actually looked like then, so it’s quite sweet to have them getting excited over the quality, when not even Tomb Raider has arrived yet. As the story progresses, though, it becomes hugely entangled in itself, jumping around in time and in and out of the games too. Sometimes the real world is being narrated, other times it’s the in-game events. To confuse things further, Russell begins hallucinating the characters in his real life as they come to him in his dreams. Trying to keep up can be a bit of a mission.

I didn’t much feel there was a particularly good pay off either. By the time we got to the conclusion, I’d rather run out of interest, so the big reveal was lost on me. The mystery isn’t adequately solved, and with the character responsible for the glitch having been dead since the start of the novel, there’s no real explanation of what he was doing. I’ve read Grossman before, and you can’t argue the fact that he’s an interesting and unique writer, but there’s something just a tiny bit lacking from his stories. I think he overreaches himself, personally.

As for my ideal game? It combines aspects of Pokemon, The Sims, Theme Hospital, Portal and Civilization, but what you actually have to do in it is beyond me. I suppose one day I’ll find something…

I’m currently crowdfunding to get my second novel, The Third Wheel, published. In it, we meet Dexter who is struggling with the fact that he’s the last single friend of his group. When aliens invade, however, it puts a lot of things into perspective. The project is over a third of the way funded, and if you’d like to know more or pledge your support to the project, please click here.

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